Battlefield 3
Originally published on Ready Up on 12th November 2011.
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Last month, Dunk and I got our eager mitts on Battlefield 3 for the first time. You’ve read our initial thoughts: now’s the time for our verdict.
Battlefield 3’s story mode starts off promisingly enough. Through some excellently rendered cutscenes, you’re introduced to Sergeant Blackburn, a soldier being interrogated by the CIA regarding his claim that the city of New York is in grave danger. The action is fitted around these scenes, flashing back to important events in the story from the point of view of several characters, including Blackburn himself.
The first mission sees you fighting the Peoples’ Liberation and Resistance, an Iranian insurgent group bent on pushing American forces out of the country. What follows is your standard storyline of making your way into the city with your squad and defending it to the end. It’s good enough…
And then a building falls on you.
Spoils of War
Originally published on Ready Up on 12th November 2011.
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Warning: this blog contains heavy spoilers for Gears of War 3. READ AT YOUR OWN RISK.
Gears of War 3 is a fantastic game. It’s not a perfect title (for reasons detailed in David Houghton’s fantastic article for Games Radar) but it’s still undoubtedly one of the highlights of this year. It has the same brutal, fast and fun gameplay of its predecessors with enough new features to make it seem familiar yet fresh. The multiplayer mode is more comprehensive than ever, combining competitive and co-operative modes into a single package that’s a joy to play. To this day, there’s still little that’s more satisfying than hearing that crunch as you pop an enemy’s head like a balloon.
The main crux of the game lies in the campaign mode, however. Being the third in the trilogy, it promises to tie up many loose ends left by the first two in the series and bring some irrevocable changes to the universe. Its tagline of ‘Brothers to the End’ more or less confirms that someone will die somewhere along the way.
Re(tro)cycling
Originally published on Ready Up on 6th October 2011.
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I’m clearing out my room.
In a bid to sort the house out, I’m going through all the stuff that’s currently in my bedroom and tossing away all the crap I don’t need anymore. It’s weird seeing all the things that I’ve owned that used to mean a lot to me that I’ve forgotten about over the years: books I’d made with my mum when I was learning to write, boxes stuffed to the brim with Beanie Babies, even a couple of Neopets plushies (collectors’ editions, supposedly. They’ll be going on eBay). I’ll be keeping all the sentimental stuff, binning all the rubbish and punting all the stuff I no longer want.
Midway through my clearout, I stumbled upon these bad boys.
A Week in the Life of a Halo Reach Credit Addict
Originally published on Ready Up on 21st September 2011.
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Getting such medals isn’t too difficult: all you need to do is kill the player that was responsible for your last death. It’s not a common occurrence, but not so rare that you hardly see it. This weekly challenge is perfect: it’s not so difficult that you won’t bother attempting it, but requires a fair degree of playtime to achieve. The healthy 7777 credits only serve to make it more tempting.
Being the Halo nut that I am, I immediately delve into it. I suit up with a couple of Halo buddies and jump into Team Slayer. We play for a couple of hours and I manage to rack up about 20 Revenge medals. Not bad for a night’s worth of playing.
Hard Reset Review
Originally published on Ready Up on 13th September 2011
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In our Hard Reset preview a few weeks back, it showed itself to be a competent, satisfying and high octane piece of shooting fun. Eschewing all the conventions of other modern shooters, it aims to rejuvenate the shooter genre, taking it back to its roots while still remaining up to scratch with its contemporaries. We loved the ‘unashamedly burly balls-to-the-wall action’ offered throughout the short two level preview build.
So does the full version remain a rigid pillar of enjoyment for its entirety, or does it fall limp under the weight of its own hot air?
Hard Reset places you in the shoes of CLN Agent Fletcher, who gets caught up in a violent robotic uprising taking place amidst a dystopia plagued by impoverishment. With the aid of his buddies, who are snug-as-a-bug holed in command headquarters, it’s up to Fletcher to find out who’s behind the mechanical uprising and put an end to it.
Dumbfounding Premonition
Originally published on Ready Up on 10th September 2011.
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The week I was banned from Xbox Live was a bloody boring one. Upon turning on my Xbox 360, I discovered that I was disconnected from the service completely, meaning that I basically had a useless, noisy white box under my television. I couldn’t play any games; I couldn’t download any DLC for single player games to play offline; I couldn’t even access the Zune service to watch a movie or two. Without being able to play my beloved Halo and being unable to make a start with Deus Ex: Human Revolution thanks to weird international release dates, I had to find something else to pass the time.
So I went to town and popped into HMV to see if I could grab any bargains. I had no idea what to look for, so I scanned the shelves for something cheap and cheerful to last me the week. I looked at row after row of titles, not really being pulled in by any of them…
You Have Been Banned
Originally posted on Ready up on 20th August 2011.
Earlier this week, I woke up to find I’d been banned from Xbox Live.
This is the second time I’ve been suspended from the service ‘due to inappropriate content in the profile for my gamertag’. The first time was for something completely ridiculous: I thought it would be hilarious to put ‘Fanny Bum’ as my motto. There it stayed for months alongside my long, wanky bio (which included the line ‘never gets the girl, but always saves the world or some shit’) and a link to my blog.
Reach Rage
Originally published on Ready Up on 10th August 2011.
Halo Reach has me raging again.
As you may have gathered from my previous thoughts on the game, I’m a total whore for the Halo credits. For me, there’s nothing better than watching that little bar at the bottom of the screen edge ever closer to the right with every single credit I acquire. Finally ranking up and being able to afford a piece of armour you’ve been lusting after for ages is possibly the most blissful feeling on earth.
But getting these credits is an arduous task, one requiring a huge degree of hard work and dedication. You gain space cash after every game you finish, with the average amount being around 1000 creds per game. With levelling up requiring tens, sometimes even hundreds of thousands of credits, that equates to playing a lot of Halo.
As Mad As A Hatter
Originally posted on Ready Up on 6th August 2011.
Welcome, dear lady and distinguished gent,
to a blog that was written by a mind long since bent,
warped by a game that showed mountains of promise,
but from which my mind now in madness seeks solace.
Enchanted by assurance of a rich, dark game world,
but ultimately from the ledge of sanity I was hurled.






